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Slide Transitions (Blender Shader)

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This is not a file used to generate the fractal tree. For that, check out this file:

Fractal Tree (Blender Geometry Nodes)

This uses renders made with varied complexity to transition between them in a slideshow style. The heart of it is a shader added to a plane with first nodes like so:

And then the pattern continues, so you can recreate it easily. The file also already takes care of the camera and color space settings similar to this file:

Color to alpha: for cutting out line art

If you want to see the effect in higher quality, you can click the Youtube link below; make sure you enable 4K even if your monitor is 1080p, as the setting affects bitrate:

My Little Experiments: Fractal Tree (or broccoli)


What the node tree does:

👉 Loads all slides at once as Image Textures (you could hit some limits with too many).

👉 You need to change the node tree by removing or duplicating nodes when changing the number of slides.

👉 There's a script that automatically sets color mapping to "non-color".

👉 The script also sets the scene dimensions to match the image texture.

👉 There are two effects (materials), one with alpha over, second is also alpha over but heavily influenced by position for a window blinds (well, rotated 90°) effect.

⚠I promise no support and give no guarantee the item actually works❗ You’re buying junk! Treat it as an educational material rather than a product. However, I’d love to hear any kind of feedback: bug reports, suggestions, ‘backlinks’ to your work that uses the obtained junk (if you decide to share, please provide info if I can use it in the description of the item). Based on that I may tinker with an idea some more, but no promises are made.

Within the package:

✅ A transitions.blend file with the setup I used to render the animation above.

19 PNG files I used, so you can test it and play with it straight-away.

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Slide Transitions (Blender Shader)

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